Categorized | Reviews, Theatrical Reviews

[Review] Gamer

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Lionsgate | USA | 95 minutes

With a depiction of a distant future that seems all too possible and enough explosions and mayhem to make even Michael Bay blush, Gamer provides its audience with a brilliantly executed scifi/action/thriller, not to mention some really thought-provoking social commentary. The writer/director team behind the extremely graphic and cult-popular Crank films, Neveldine/Taylor, is back and have brought their gritty style to a “bigger” budget and deeper story. The film will remind viewers of some of the classic Paul Verhoeven films like Robocop and Starship Troopers; a balls-to-the-wall action film with a much deeper meaning behind it. In the case of Gamer, a look at the dangers of a media-infested world, of nonstop advertisement and of the future of youth in a world with ever expanding interactive technology.

The film’s plot centers around a company run by billionaire Ken Castle (Michael C. Hall), who’s created a game known as “Slayers.” The game gives its players full control of a living, breathing, death row inmate. If the inmate survives 30 sessions of the game they are set free. The star of the game is Kable (Gerard Butler), who has made it through 27 sessions and is on the fast track to reaching 30, which is unusual since no one else has ever made it past 10. When Castle realizes this he sets out on a mission to make sure that Kable never reaches the 30 mark.

Read the rest of this review below

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After seeing Gamer I truly believe that the Crank films were just tests to see if Neveldine/Taylor could combine their visions on a small budget. Unlike a certain other action film that came out earlier this year that had a much bigger budget than its predecessor, Neveldine/Taylor use the $20 million they were given to create a world that fits their style. Also, unlike similar films about convicts fighting for their freedom, Death Race and *shakes head* The Condemned, Gamer allows us to see how everything came to be. In Death Race America needed money so we made a race to the death; not much lead up,  just a wham-bam-thank you mam story. The elements behind Gamer, however, don’t start out the way they end up. Actually, this is where an interesting take on the RPG phenomenon comes into play and makes you question when it is OK to allow for zero boundaries.

Also, there are some great performances in the film. They are over-the-top and overblown but that is exactly what a film like this needs to work. Hall is perfect because he makes his character into a man who has everything and knows no limits. Because his character can quite nearly do anything, Hall can be as wacky and eccentric as he wants. In one of the film’s campiest (and most enjoyable) moments, we see just how screwed up in the head Castle really is. It is also nice to see a TV actor finally learn to break away from his usual character. You would never think that the guy in Gamer plays one of television’s most serious and darkest characters. Unlike someone like Jeremy Piven, for example, who will happily provide his Ari Gold-role in any one of his performances (a la The Goods).

Looking at the Verhoeven formula, Neveldeine/Taylor’s film succeeds because it hides the social commentary within some of the best action sequences ever choreographed. They are quick and dirty, providing just the right amount of mayhem so viewers are blown away but not turned away from the film. In this way, Gamer recalls Robocop, both stories about a corporation seizing control of man and his actions. Except now we, “the users,” are the ones fueling the corporation.

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Not to mention it looks at the future of youth. Kable’s “player” is only 17 in the film and is inundated with more advertising in his bedroom than any of us have ever experienced in our life time. Also, there is a particularly poignant scene in which the young player actually sees why Kable is in prison in the first place. And though this is played out for him over and over again,  he doesn’t even so much as twitch – completely desensitized to the idea of death and murder. If that isn’t a commentary on what things like gore websites and violent video games are doing to young minds then what is?

Gamer truly makes its audience question everything that is wrong with society today. And yes, it is also one of the best and most over-the-top action films of the last few years. Props to Neveldine/Taylor for bringing the over-the-top action film back to the old days when all the gore and violence meant something and wasn’t only for show. And for all those filmmakers (Rob Zombie and Paul W.S. Anderson to name a few) who just use the action as a spectacle, don’t forget that it is only improved by the subtle commentary it stands in front of.

8 out of 10

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  • the script started getting super sloppy after the midpoint. maybe cause there was more talking than action at that point and it was more noticeable? i just kept getting hung up on silly cheesy lines.
  • Yeah that was one of my favorite scenes too. I never thought a dance sequence was more appropriate.
  • Dan Mecca
    Merrill, btw the name of the game was "Society," not civilization. I thought the social commentary was certainly thin and then, at the end, overreaching but i had a fucking blast watching it. especially the michael c. hall dance number to the Bobby Darin song. Money
  • yeah 5 1/2 to 6 i'd guess. maybe.
  • I enjoyed the hell out of Gamer. Loved the style. I really can't believe all the negative reviews. I'd give the movie a 7 out of 10.
  • Jack Giroux
    I'd give it a 6/10.
  • Jack Giroux
    Gamer was kind of fun, had a lot of problems with it, but enjoyed it. It was a hit and miss movie, but as said earlier the pros outweighed the cons.
  • I give a very clear example in the review - there is a particularly poignant scene in which the young player actually sees why Kable is in prison in the first place. And though this is played out for him over and over again, he doesn’t even so much as twitch – completely desensitized to the idea of death and murder. If that isn’t a commentary on what things like gore websites and violent video games are doing to young minds then what is? - DM to know what actually happens in the scene.

    *SPOILERS*
    *SPOILERS*
    *SPOILERS*
    *SPOILERS*
    *SPOILERS*
    *SPOILERS*
    *SPOILERS*
    *SPOILERS*

    Beyond that - there is a whole section of this film about a game called civilization. Basically if the Sims had real people. Its the predecessor to Slayers in the film. Real people are payed to under go the same procedure as the convicts in slayers so they can be controlled. Then the people who control them have them do extremely depraved things. (in my opinion) They are showing how control in any form is a curse on society and especially in an ever expanding interactive world it is down right dangerous. They are also showing what could happen if we let the idea of a no boundary world (like the internet which cant be moderated) continue to expand out of control.
  • Can you give examples? I'm just trying to understand where you're getting this from, 'cause the other reviews etc. I've read make no mention of this at all.
  • Because unlike other films that revolve around the same idea (death race and the condemned for example) this film doesn't use the commentary as filler. Rather the commentary is the back bone of the film and the action is the filler. The action allows you the chance to process the deeper meanings on screen. In order to enjoy the action of the film you just need to see it and grant an emotion of happy, disappointed, grossed out, etc... So you can perform that simple task while at the same time make an attempt to decipher the deeper meanings behind the world you are seeing.
  • Not to be the curmudgeonly asshole, but the "social commentary" you talk about seems pretty thin. Granted I haven't seen the film, but from reading this review it seems like the film is less concerned with it's commentary than with it's style and it's hijinks (unlike Robocop, which you reference, who's heart and soul is pure satire). The Crank films were empty pleasures; fro what I've seen/heard about this film (this particular review aside) the film isn't really trumpeting any particular idea or commentary so much as using the vague Man V. Corporation themes applied vaguely to nearly every action/sci-fi flick made in the last thirty years. Care to elaborate on what makes the "commentary" so vibrant or noteworthy?
  • Tom
    Great to see you gave it a very good review. I'm looking forward to it and most critics are harsh on it, but I agree with you sentiments here. That's why your blog is a favorite of mine when it comes to films.

    Thanks for the review.
  • http://www.rottentomatoes.com/m/gamer/

    Merrill giving a universally trashed film a good score purely because it has action in it!??!?! I AM SOOOOOOOOOOOOOOOOOOOOOOO SHOCKED.
  • A lot of your cons (mainly the whole Ludacris and Yoo things) is exactly why I didn't give it a higher rating.
  • Ozymandias
    Pros- Gerard Butler was fun, well cut action, Michael C. Hall was great, and I dug the fast cutting rapid camera movement style. Had a good social commentary, despite it being touched upon before. I liked the actor who played Simon and his whole internet room was bad ass. Really fun production design. Terry Crews and Keith David were also awesome.

    Cons- Ludacris and Aron Yoo, Ludacris is bland and Yoo is always annoying. Not enough Michael C. Hall, during the second act he completely disappeared. All the sappy moments were cringe worthy- Kable with his wife. Kyra Sedgwik seemed really out of place, she's a good actress but didn't seem right for the role.

    I had fun overall, but it was still a mixed bag of awesomeness and badness. The awesome part did outweigh the bad in the end so I enjoyed it. Not on par with Crank or Crank 2, but still Ok. Maybe I'll enjoy it more on DVD.
    I would say its a 6.5 or maybe even a 7 out of 10
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